515 products were found matching your search for Digital Development in 3 shops:
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Western Digital The Development of Western Music: A History.Third Edition
Vendor: Abebooks.com Price: 56.81 $Stolba offers a chronological presentation of the sweep of Western music and its composers, beginning with the music of antiquity and proceeding to the 20th Century. Since any discussion of the evolution of music is not complete without also discussing events that influenced that evolution, this comprehensive text integrates information about historical periods, cultures, and artistic movements. Fine art reproductions, detailed maps and chronologies, newly designed in this edition, also help students place the musical discussions in their cultural, geographical, and historical contexts. Along with its newly recorded CD sets and accompanying 2-volume anthology, The Development of Western Music offers a coordinated presentation of the diverse range of Western music and its composers.
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RED Digital Cinema Used RED REDLINK Development Kit
Vendor: Mpb.com Price: 62.00 $The REDLINK Development Kit allows programmers to create custom applications to control their DSMC via mobile device, computer, or microcontroller.
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Digital Twin Development and Deployment on the Cloud: Developing Cloud-Friendly Dynamic Models Using Simulink®/SimscapeTM and Amazon AWS
Vendor: Abebooks.com Price: 133.76 $Acceptable/Fair condition. Book is worn, but the pages are complete, and the text is legible. Has wear to binding and pages, may be ex-library. 2.31
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Digital Twin Development and Deployment on the Cloud: Developing Cloud-friendly Dynamic Models Using Simulink/Simscapetm and Amazon Aws
Vendor: Abebooks.com Price: 128.86 $420 pages. 8.75x6.00x1.50 inches. In Stock.
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Digital Character Development : Theory and Practice
Vendor: Abebooks.com Price: 11.89 $Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. Digital Character Development: Theory and Practice, Second Edition covers the following key topics that are valuable to professionals across a wide spectrum of disciplines: Evolution and history of digital characters, which is critical to understanding the theory and techniques behind how characters are developed Contemporary issues, such as the "Uncanny Valley" phenomenon, that affect character design decisions Process of building characters: anatomical considerations, character motion systems, deformation (muscle and skin) systems, facial setup, and rig synthesis and construction Animation technology: keyframe strategies, curve interpolation, motion capture, procedural animation, artificial intelligence, crowd simulations, and interactive characters Future of digital characters, including research questions that remain outstanding and the challenges for work beyond them The second edition of this book has been significantly updated to reflect the latest trends and innovations in digital character development. It includes interviews with 15 leading character development professionals that provide unique insights into the challenges and ingredients for success in this field. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
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Digital Character Development
Vendor: Abebooks.com Price: 121.41 $Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. Digital Character Development: Theory and Practice, Second Edition covers the following key topics that are valuable to professionals across a wide spectrum of disciplines: Evolution and history of digital characters, which is critical to understanding the theory and techniques behind how characters are developed Contemporary issues, such as the "Uncanny Valley" phenomenon, that affect character design decisions Process of building characters: anatomical considerations, character motion systems, deformation (muscle and skin) systems, facial setup, and rig synthesis and construction Animation technology: keyframe strategies, curve interpolation, motion capture, procedural animation, artificial intelligence, crowd simulations, and interactive characters Future of digital characters, including research questions that remain outstanding and the challenges for work beyond them The second edition of this book has been significantly updated to reflect the latest trends and innovations in digital character development. It includes interviews with 15 leading character development professionals that provide unique insights into the challenges and ingredients for success in this field. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
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Bridging Intention to Impact : Transforming Digital Product Development Through Evidence-based Decision-making
Vendor: Abebooks.com Price: 3.44 $Unread book in perfect condition.
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History of Digital Games: Developments in Art, Design and Interaction
Vendor: Abebooks.com Price: 8.09 $The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
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History of Digital Games: Developments in Art, Design and Interaction
Vendor: Abebooks.com Price: 62.83 $The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
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Western Digital History of Development : From Western Origins to Global Faith
Vendor: Abebooks.com Price: 31.32 $In this landmark text, Gilbert Rist provides a comprehensive and compelling overview of what the idea of development has meant throughout history. He traces it from its origins in the Western view of history, through the early stages of the world system, the rise of US hegemony and the supposed triumph of third-worldism, to new concerns about the environment and globalization. Assessing possible postdevelopment models and considering the ecological dimensions of development, Rist contemplates the ways forward. Throughout, he argues persuasively that development has been no more than a collective delusion, which in reality has resulted only in widening market relations, whatever the intentions of its advocates. This is an essential, classic development text written by one of the leaders of postdevelopment theory
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Collection Development In The Digital Age
Vendor: Abebooks.com Price: 90.45 $Development and management of library collections have changed rapidly in recent years. This collection explores evolving roles and ideas in collection development in the digital age. Real-life examples illustrate the current and future states of the practice. The guide is divided into four sections, looking at the conceptual framework of collection development with a literature review, trends in library supply such as outsourcing and managing suppliers, trends in electronic resources including open access and e-books, and managing your collection, with advice on engaging users.
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KODAK PIXPRO AZ425 Astro Zoom 20MP Full HD Digital Camera, White
Vendor: Adorama.com Price: 179.00 $After extensive research and development, the KODAK PIXPRO Astro Zoom AZ425 Digital Camera emerges as a standout in the Astro Zoom collection. This sleek and stylish camera is designed to deliver more of what photography enthusiasts crave - high-quality images, powerful zoom capabilities, and user-friendly features. Boasting a high resolution of 20 megapixels, the PIXPRO Astro Zoom AZ425 ensures that every shot captures intricate details for stunning prints. Its impressive 42x optical zoom allows you to get up close and personal with your subjects, even from a distance, without compromising on image quality. This compact and high-tech camera is not just about still images. With one-touch HD 1080 video recording, you can effortlessly switch from capturing vibrant photos to recording high-definition videos. Whether you're documenting a family vacation or capturing the beauty of nature, the PIXPRO Astro Zoom AZ425 is your reliable companion.Designed for both amateur and professional use, the PIXPRO Astro Zoom AZ425 is a versatile bridge camera that combines the functionality of a DSLR with the convenience of a point-and-shoot. Its compact and lightweight design makes it an ideal choice for travel and on-the-go photography. In conclusion, the KODAK PIXPRO Astro Zoom AZ425 Digital Camera is a testament to KODAK's commitment to innovation and quality, offering a superior photography experience in a compact and user-friendly package.
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New Literacies and Teacher Learning : Professional Development and the Digital Turn
Vendor: Abebooks.com Price: 40.24 $New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students’ learning outcomes. Contributors hail from Argentina, Australia, Canada, Finland, Mexico, Norway, and the U.S., and work in a broad range of situations, grade levels, activities, scales, and even national contexts. Projects include early year education through to adult literacy education and university contexts, describing a range of approaches to taking up new literacies and digital technologies within diverse learning practices. While the authors present detailed descriptions of using various digital resources like movie editing software, wikis, video conferencing, Twitter, and YouTube, they all agree that digital «stuff» – while important – is not the central concern. Instead, what they foreground in their discussions are theory-informed pedagogical orientations, collaborative learning theories, the complexities of teachers’ workplaces, and young people’s interests. Thus, a key premise in this collection is that teaching and learning are about deep engagement, representing meanings in a range of ways. These include acknowledging relationships and knowledge; thinking critically about events, phenomena, and processes; and participating in valued social and cultural activities. The book shows how this kind of learning doesn’t simply occur in a one-off session, but takes time, commitment, and multiple opportunities to interact with others, to explore, play, make mistakes, and get it right.
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Mobile for Development : When Digital Giants Take Care of Poor Women
Vendor: Abebooks.com Price: 20.94 $May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
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Designing Digital Experiences for Positive Youth Development: From Playpen to Playground
Vendor: Abebooks.com Price: 70.57 $With the advent of the digital age, research on the psychological impact of youth engagement with technology has surged. New technologies have often taken the blame for promoting negative (and potentially dangerous) youth experiences, such as cyber-bullying, sexual predation, privacy invasion, addiction to videogames, and exposure to violence. For many children and adolescents, however, digital media and technology provide positive ways to express identity, communicate with peers, and engage in civic activities across communities. Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers. Highlighting the positive impact of new technologies in various domains across the developmental span, from early childhood to late adolescence, the book explores how young people are using technology today, how these experiences influence different age groups and domains, and how mastering technological literacy can lead to confidence, competence, and developmental growth. Following this exploration, the author presents her own theoretical framework (coined Positive Technological Development, or PTD) for designing and evaluating programs to support children and teenager's positive uses of technology. Each chapter is supplemented with vignettes describing, from a developmental perspective, the diverse experiences of today's youth with current technology. Case studies are then presented that illustrate how PTD has effectively informed the design of educational programs. Offering a fresh perspective that bridges digital media and youth development models, this book will be an important resource for educators, policy makers, mental health professionals, as well as researchers interested in child development, psychology and learning technologies.
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Western Digital Technology and Soviet Economic Development 1930 to 1945
Vendor: Abebooks.com Price: 49.25 $THIS is the second volume of an empirical study of the relationship between Western technology and entrepreneurship and the economic growth of the Soviet Union. The continuing transfer of skills and technology to the Soviet Union through the medium of foreign firms and engineers in the period 1930 to 1945 can only be characterized as extraordinary. A thorough and systematic search unearthed only two major items—SK-B synthetic rubber and the Ramzin ‘once-through’ boiler—and little more than a handful of lesser designs (several aircraft, a machine gun, and a motorless combine) which could accurately be called the result of Soviet technology; the balance was transferred from the West.
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Western Digital Technology and Soviet Economic Development 1945-1965
Vendor: Abebooks.com Price: 30.62 $Volume 3. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1000grams, ISBN:0817911316
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Western Digital Technology and Soviet Economic Development: 1930-1945: Volume 90
Vendor: Abebooks.com Price: 83.98 $Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.1
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Western Digital Technology and Soviet Economic Development 1917 to 1930
Vendor: Abebooks.com Price: 64.15 $Unread book in perfect condition.
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Designing Digital Experiences for Positive Youth Development: From Playpen to Playground
Vendor: Abebooks.com Price: 20.85 $With the advent of the digital age, research on the psychological impact of youth engagement with technology has surged. New technologies have often taken the blame for promoting negative (and potentially dangerous) youth experiences, such as cyber-bullying, sexual predation, privacy invasion, addiction to videogames, and exposure to violence. For many children and adolescents, however, digital media and technology provide positive ways to express identity, communicate with peers, and engage in civic activities across communities. Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers. Highlighting the positive impact of new technologies in various domains across the developmental span, from early childhood to late adolescence, the book explores how young people are using technology today, how these experiences influence different age groups and domains, and how mastering technological literacy can lead to confidence, competence, and developmental growth. Following this exploration, the author presents her own theoretical framework (coined Positive Technological Development, or PTD) for designing and evaluating programs to support children and teenager's positive uses of technology. Each chapter is supplemented with vignettes describing, from a developmental perspective, the diverse experiences of today's youth with current technology. Case studies are then presented that illustrate how PTD has effectively informed the design of educational programs. Offering a fresh perspective that bridges digital media and youth development models, this book will be an important resource for educators, policy makers, mental health professionals, as well as researchers interested in child development, psychology and learning technologies.
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